Rollover Text	Right-Click Text																						
Note: Do not change the headings in this file, they are used to detect problems																							
Main Menu																							
	"{     }

 150  ."																						
	"{  }

  ."																						
	"{* }

*    "																						
	"{}

   WoG."																						
	"{ ,  }

   "																						
																							
New Game	New Game																						
	"{  }

        ."																						
	"{ }

    WoG"																						
	"{  }

  ."																						
	"{  Vadik}

  yy ,   ."																						
	"{ }

      -  ."																						
																							
Single Scenario Selection	Single Scenario Selection																						
																							
SCENARIO_BACKGROUND 	,  !																						
ADVANCED_BACKGROUND 	 y 																						
Background for random map menu	   yy y																						
SCENARIO_NAME 	 																						
Description Title	  y 																						
Description text	  																						
EASY 	"{ - }

     !!!."																						
NORMAL 	"{ -  , ...}

     y,    ."																						
HARD 	"{ - }

      y,   ,      ."																						
EXPERT 	"{ -  !!!}

     y,      ."																						
IMPOSSIBLE 	"{ - }

    y,      ."																						
ALLY_FLAG1 	  																						
ALLY_FLAG2 	   																						
ALLY_FLAG3 	   																						
ALLY_FLAG4 	   																						
ALLY_FLAG5 	   																						
ALLY_FLAG6 	   																						
ALLY_FLAG7 	   																						
ALLY_FLAG8 	   																						
ENEMY_FLAG1 	   																						
ENEMY_FLAG2 	   																						
ENEMY_FLAG3 	   																						
ENEMY_FLAG4 	   																						
ENEMY_FLAG5 	   																						
ENEMY_FLAG6 	   																						
ENEMY_FLAG7 	   																						
ENEMY_FLAG8 	   																						
SCENARIO_OPTIONS 	/  																						
ADVANCED_OPTIONS 	/  																						
random map button	 y y y																						
CHAT_DESC 	 y     																						
MAP_DIFFICULTY 	    y  																						
RATING 	 y , y     																						
MAP_SIZE 	    ,  , ,   																						
VICTORY_CONDITION 	    																						
LOSS_CONDITION 	    																						
SMALL_FILTER 	   																						
MEDIUM_FILTER 	   																						
LARGE_FILTER 	   																						
EXTRALARGE_FILTER 	    																						
ALL_FILTER 	  																						
SCENARIO_NAME_1 	SCENARIO_NAME_1 																						
SCENARIO_NAME_2 	SCENARIO_NAME_2 																						
SCENARIO_NAME_3 	SCENARIO_NAME_3 																						
SCENARIO_NAME_4 	SCENARIO_NAME_4 																						
SCENARIO_NAME_5 	SCENARIO_NAME_5 																						
SCENARIO_NAME_6 	SCENARIO_NAME_6 																						
SCENARIO_NAME_7 	SCENARIO_NAME_7 																						
SCENARIO_NAME_8 	SCENARIO_NAME_8 																						
SCENARIO_NAME_9 	SCENARIO_NAME_9 																						
SCENARIO_NAME_10 	SCENARIO_NAME_10 																						
SCENARIO_NAME_11 	SCENARIO_NAME_11 																						
SCENARIO_NAME_12 	SCENARIO_NAME_12 																						
SCENARIO_NAME_13 	SCENARIO_NAME_13 																						
SCENARIO_NAME_14 	SCENARIO_NAME_14 																						
SCENARIO_NAME_15 	SCENARIO_NAME_15 																						
SCENARIO_NAME_16 	SCENARIO_NAME_16 																						
SCENARIO_NAME_17 	SCENARIO_NAME_17 																						
SCENARIO_NAME_18 	SCENARIO_NAME_18 																						
ENTRY_SCENARIO_NAME_1 	ENTRY_SCENARIO_NAME_1 																						
ENTRY_SCENARIO_NAME_2 	ENTRY_SCENARIO_NAME_2 																						
ENTRY_SCENARIO_NAME_3 	ENTRY_SCENARIO_NAME_3 																						
ENTRY_SCENARIO_NAME_4 	ENTRY_SCENARIO_NAME_4 																						
ENTRY_SCENARIO_NAME_5 	ENTRY_SCENARIO_NAME_5 																						
ENTRY_SCENARIO_NAME_6 	ENTRY_SCENARIO_NAME_6 																						
ENTRY_SCENARIO_NAME_7 	ENTRY_SCENARIO_NAME_7 																						
ENTRY_SCENARIO_NAME_8 	ENTRY_SCENARIO_NAME_8 																						
ENTRY_SCENARIO_NAME_9 	ENTRY_SCENARIO_NAME_9 																						
ENTRY_SCENARIO_NAME_10 	ENTRY_SCENARIO_NAME_10 																						
ENTRY_SCENARIO_NAME_11 	ENTRY_SCENARIO_NAME_11 																						
ENTRY_SCENARIO_NAME_12 	ENTRY_SCENARIO_NAME_12 																						
ENTRY_SCENARIO_NAME_13 	ENTRY_SCENARIO_NAME_13 																						
ENTRY_SCENARIO_NAME_14 	ENTRY_SCENARIO_NAME_14 																						
ENTRY_SCENARIO_NAME_15 	ENTRY_SCENARIO_NAME_15 																						
ENTRY_SCENARIO_NAME_16 	ENTRY_SCENARIO_NAME_16 																						
ENTRY_SCENARIO_NAME_17 	ENTRY_SCENARIO_NAME_17 																						
ENTRY_SCENARIO_NAME_18 	ENTRY_SCENARIO_NAME_18 																						
TURN_DURATION 	 																						
CHAT_TEXT 	 																						
CHAT_ENTRY 	CHAT_ENTRY 																						
CHAT_PLUG 	CHAT_PLUG 																						
CHAT_PLAYER 																							
CHAT_PLAYER_SLIDER,	CHAT_PLAYER_SLIDER,																						
ROLLOVER 	ROLLOVER 																						
NEXT 	 y y																						
BEGIN 	  																						
BACK 	BACK 																						
SSEXIT 	" 
( )"																						
WHICHMAP 	" y 
(, , ,  )"																						
SORT_NUMBER 	   y 																						
SORT_SIZE 	   y																						
k_sort_version	   																						
SORT_ALPHA 	   y																						
SORT_VICTORY 	   y 																						
SORT_LOSS 	   y 																						
BRIEFING 	BRIEFING 																						
SSHERO 	SSHERO 																						
GOLDPIC 	GOLDPIC 																						
HUMAN_CPU1 	   ,         .   ,       . 																						
HUMAN_CPU2 	   ,         .   ,       . 																						
HUMAN_CPU3 	   ,         .   ,       . 																						
HUMAN_CPU4 	   ,         .   ,       . 																						
HUMAN_CPU5 	   ,         .   ,       . 																						
HUMAN_CPU6 	   ,         .   ,       . 																						
HUMAN_CPU7 	   ,         .   ,       . 																						
HUMAN_CPU8 	   ,         .   ,       . 																						
HANDICAP1 	  y y, y   y.																						
HANDICAP2 	  y y, y   y.																						
HANDICAP3 	  y y, y   y.																						
HANDICAP4 	  y y, y   y.																						
HANDICAP5 	  y y, y   y.																						
HANDICAP6 	  y y, y   y.																						
HANDICAP7 	  y y, y   y.																						
HANDICAP8 	  y y, y   y.																						
TOWN_LEFT1 	     																						
TOWN_LEFT2 	     																						
TOWN_LEFT3 	     																						
TOWN_LEFT4 	     																						
TOWN_LEFT5 	     																						
TOWN_LEFT6 	     																						
TOWN_LEFT7 	     																						
TOWN_LEFT8 	     																						
TOWN_RITE1 	     																						
TOWN_RITE2 	     																						
TOWN_RITE3 	     																						
TOWN_RITE4 	     																						
TOWN_RITE5 	     																						
TOWN_RITE6 	     																						
TOWN_RITE7 	     																						
TOWN_RITE8 	     																						
HERO_LEFT1 	    ,    																						
HERO_LEFT2 	    ,    																						
HERO_LEFT3 	    ,    																						
HERO_LEFT4 	    ,    																						
HERO_LEFT5 	    ,    																						
HERO_LEFT6 	    ,    																						
HERO_LEFT7 	    ,    																						
HERO_LEFT8 	    ,    																						
HERO_RITE1 	    ,    																						
HERO_RITE2 	    ,    																						
HERO_RITE3 	    ,    																						
HERO_RITE4 	    ,    																						
HERO_RITE5 	    ,    																						
HERO_RITE6 	    ,    																						
HERO_RITE7 	    ,    																						
HERO_RITE8 	    ,    																						
RES_LEFT1 	   y 																						
RES_LEFT2 	   y 																						
RES_LEFT3 	   y 																						
RES_LEFT4 	   y 																						
RES_LEFT5 	   y 																						
RES_LEFT6 	   y 																						
RES_LEFT7 	   y 																						
RES_LEFT8 	   y 																						
RES_RITE1 	   y 																						
RES_RITE2 	   y 																						
RES_RITE3 	   y 																						
RES_RITE4 	   y 																						
RES_RITE5 	   y 																						
RES_RITE6 	   y 																						
RES_RITE7 	   y 																						
RES_RITE8 	   y 																						
HERO_SETTING_1 	 ,    																						
HERO_SETTING_2 	 ,    																						
HERO_SETTING_3 	 ,    																						
HERO_SETTING_4 	 ,    																						
HERO_SETTING_5 	 ,    																						
HERO_SETTING_6 	 ,    																						
HERO_SETTING_7 	 ,    																						
HERO_SETTING_8 	 ,    																						
TOWN_SETTING_1 	TOWN_SETTING_1 																						
TOWN_SETTING_2 	TOWN_SETTING_2 																						
TOWN_SETTING_3 	TOWN_SETTING_3 																						
TOWN_SETTING_4 	TOWN_SETTING_4 																						
TOWN_SETTING_5 	TOWN_SETTING_5 																						
TOWN_SETTING_6 	TOWN_SETTING_6 																						
TOWN_SETTING_7 	TOWN_SETTING_7 																						
TOWN_SETTING_8 	TOWN_SETTING_8 																						
const_create_map,																							
const_map_size_label,	  																						
const_small_map,	 y y																						
const_medium_map,	  y																						
const_large_map,	 y y																						
const_huge_map,	 y y																						
const_map_levels,	 y  y yy y																						
const_human_positions_label,	  - 																						
const_1_human,	 1 -																						
const_2_humans,	 2 -																						
const_3_humans,	 3 -																						
const_4_humans,	 4 -																						
const_5_humans,	 5 -																						
const_6_humans,	 6 -																						
const_7_humans,	 7 -																						
const_8_humans,	 8 -																						
const_random_humans,	  1  8 -																						
const_human_teams_label,	    - 																						
const_no_human_teams,	 																						
const_1_human_team,	 1 y 																						
const_2_human_teams,	 2  																						
const_3_human_teams,	 3  																						
const_4_human_teams,	 4  																						
const_5_human_teams,	 5  																						
const_6_human_teams,	 6  																						
const_7_human_teams,	 7  																						
const_random_human_teams,	    																						
const_computer_positions_label,	  - 																						
const_no_computers,	   																						
const_1_computer,	 1  																						
const_2_computers,	 2  																						
const_3_computers,	 3  																						
const_4_computers,	 4  																						
const_5_computers,	 5  																						
const_6_computers,	 6  																						
const_7_computers,	 7  																						
const_random_computers,	    																						
const_computer_teams_label,	   																						
const_no_computer_teams,	  																						
const_1_computer_team,	 1 y 																						
const_2_computer_teams,	 2  																						
const_3_computer_teams,	 3  																						
const_4_computer_teams,	 4  																						
const_5_computer_teams,	 5  																						
const_6_computer_teams,	 6  																						
const_random_computer_teams,	    																						
const_water_label,	    																						
const_no_water,	y   																						
const_normal_water,	 , y 																						
const_islands,	   , y 																						
const_random_water,	  																						
const_monster_strength_label,	    																						
const_weak_monsters,	  ,  																						
const_normal_monsters,	 																						
const_strong_monsters,	  																						
const_random_monsters,	 yy y y  																						
const_show_saved_random_maps,	   																						
SLIDER_CHATWINDOW 	y  																						
SLIDER_FILEMENU 	y     																						
SLIDER_DURATION 	   																						
PLAYER_HANDICAP_HEADER_ID,	"{  /  }

 y, y   ,  .  ,   ,   y.   y  ,     .

y y  """".   y   y """".   y:  ,   ,    .     y  y.
"																						
TURN_DURATION_HEADER_ID,	"{ }

y ,  y """"  .  ,     ,       .

    1, 2, 4, 6, 8, 10, 15, 20, 25,  30 y.
''   y.
"																						
STARTING_TOWN_HEADER_ID,	"{ }

  ,        .    y, , , , , , , ,  .

    ,      .
"																						
STARTING_TOWN_HEADER_W_CONFLUX_ID,	"{Starting Town}

   y  .      y Random, , , , , s, , , ,  .

    ,  y y  ,    .
"																						
STARTING_HERO_HEADER_ID,	"{ }

  ,    ,   .     y  .        16  .    "" "",          .

   ,      y,       y."																						
STARTING_BONUS_HEADER_ID,	"{ y}

 y   y , 500-1000   5-10    y."																						
																							
Multiplayer Selection	Multiplayer Selection																						
																							
Online A280Service+A299+A262	"{ -}

  -"																						
  y	"{ }

      "																						
IPX	"{IPX}

      "																						
TCP/IP	"{TCP/IP}

         internet"																						
 	"{}

 y    y"																						
Direct Connect	"{ }

 y    0-"																						
 	"{}

 y   y,   y  "																						
   y	"{}

  ,    "																						
  	"{ y}

  IP-,  y y "																						
GAMENAME 1	GAMENAME 1																						
GAMENAME 2	GAMENAME 2																						
GAMENAME 3	GAMENAME 3																						
GAMENAME 4	GAMENAME 4																						
GAMENAME 5	GAMENAME 5																						
GAMENAME 6	GAMENAME 6																						
GAMENAME 7	GAMENAME 7																						
GAMENAME 8	GAMENAME 8																						
GAMENAME 9	GAMENAME 9																						
GAMENAME 10	GAMENAME 10																						
GAMENAME 11	GAMENAME 11																						
GAMENAME 12	GAMENAME 12																						
   	 y 																						
																							
 	y  y 																						
																							
Adventure Map Window																							
  	 y   . y  y y  ,   y   ,    y      																						
  y	SELECTION WINDOW																						
  	"{  }

    ."																						
 / 	"{/ }

 y  y y."																						
  	"{ y}

   "																						
 /y 	"{/y }

    y .    y  ""y """																						
  	"{ }

 y    ."																						
  	"{ }

   "																						
  	"{ }

  ,  y, y     .  y      ."																						
  	"{ }

    y  ."																						
 y 	"{y }

 y , y     .    y."																						
  	"{ }

 y "																						
   	"{ }

  y "																						
   	"{ }

  y "																						
  	"{ }

      y  y.      ."																						
   	"{ }

  y "																						
   	"{ }

  y "																						
  	"{ }

      y  y.      ."																						
 	    																						
 	  																						
 y	  y																						
 y	  y																						
 	  																						
 	  																						
  	   																						
 	"{}

y ,   "																						
ROLLOVER	ROLLOVER																						
																							
System Options	System Options																						
  	"{ }

 y  y  y y"																						
 y y	"{ }

y y"																						
  y	"{}

 yy y"																						
  	"{ }

 yy y "																						
   Windows	"{  }

      III: "																						
 y	"{y  y}

y  y !"																						
MUSIC_VOLUME_0_ID,	 yy																						
MUSIC_VOLUME_1_ID,	  y  1																						
MUSIC_VOLUME_2_ID,	  y  2																						
MUSIC_VOLUME_3_ID,	  y  3																						
MUSIC_VOLUME_4_ID,	  y  4																						
MUSIC_VOLUME_5_ID,	  y  5																						
MUSIC_VOLUME_6_ID,	  y  6																						
MUSIC_VOLUME_7_ID,	  y  7																						
MUSIC_VOLUME_8_ID,	  y  8																						
MUSIC_VOLUME_9_ID,	  y  9																						
EFFECTS_VOLUME_0_ID,	 y 																						
EFFECTS_VOLUME_1_ID,	  y   1																						
EFFECTS_VOLUME_2_ID,	  y   2																						
EFFECTS_VOLUME_3_ID,	  y   3																						
EFFECTS_VOLUME_4_ID,	  y   4																						
EFFECTS_VOLUME_5_ID,	  y   5																						
EFFECTS_VOLUME_6_ID,	  y   6																						
EFFECTS_VOLUME_7_ID,	  y   7																						
EFFECTS_VOLUME_8_ID,	  y   8																						
EFFECTS_VOLUME_9_ID,	  y   9																						
MUSIC_TYPE_NONE_ID,	MUSIC_TYPE_NONE_ID,																						
MUSIC_TYPE_CD_ID,	MUSIC_TYPE_CD_ID,																						
MUSIC_TYPE_MIDI_ID,	MUSIC_TYPE_MIDI_ID,																						
HERO_SPEED_WALK_ID,	" yy    
( )"																						
HERO_SPEED_CANTER_ID,	     																						
HERO_SPEED_GALLOP_ID,	     																						
HERO_SPEED_JUMP_ID,	"      
(  -  )"																						
AI_SPEED_CANTER_ID,	"     
( )"																						
AI_SPEED_GALLOP_ID,	     																						
AI_SPEED_JUMP_ID,	"      
(  -  )"																						
AI_SPEED_NONE_ID,	   																						
WINDOW_SCROLL_SLOW,	 y  y 																						
WINDOW_SCROLL_MEDIUM,	   y 																						
WINDOW_SCROLL_FAST,	 y  y 																						
SHOW_PATH_ID,	"{ y }

y  y     ."																						
MOVE_REMINDER_ID,	"{  }

 y   , y    , y     ."																						
QUICK_COMBAT_ID,	"{ }

   y      y     ."																						
VIDEO_SUBTITLES_ID,	"{y}

 y    ."																						
VIDEO_QUALITY_LOW	"{  }

   , y       ."																						
VIDEO_QUALITY_HIGH	"{  }

   ,  y     ."																						
TOWN_OUTLINES_ID,	"{ }

  ,      y ,  y ."																						
ANIMATE_SPELLBOOK_ID,	"{  }

   yy  ."																						
																							
Adventure Options																							
  	"{ }

     "																						
  y	"{ }

    "																						
    	"{   }

   y "																						
 	"{}

   "																						
   	"{  }

      "																						
ROLLOVER	ROLLOVER																						
 	"{}

y   "																						
																							
Combat Window	Combat Window																						
 	"{}

 y.     ,            ."																						
 y	"{y}

    ,            ."																						
  	"{ }

    y  "																						
  	"{ }

     .   y     , y   y.     y   ."																						
	     																						
	 ,    																						
  	"{ }

 y ,  y   "																						
 	"{}

y  ,        y"																						
 	"{}

 y  ,   y  "																						
  	 																						
  	"{  }

 y y   y."																						
																							
Combat Options	Combat Options																						
 y  y	"{y  y}

   "																						
  	"{ y}

 y   y"																						
MUSIC_VOLUME_0_ID,	 yy																						
MUSIC_VOLUME_1_ID,	  y  1																						
MUSIC_VOLUME_2_ID,	  y  2																						
MUSIC_VOLUME_3_ID,	  y  3																						
MUSIC_VOLUME_4_ID,	  y  4																						
MUSIC_VOLUME_5_ID,	  y  5																						
MUSIC_VOLUME_6_ID,	  y  6																						
MUSIC_VOLUME_7_ID,	  y  7																						
MUSIC_VOLUME_8_ID,	  y  8																						
MUSIC_VOLUME_9_ID,	  y  9																						
EFFECTS_VOLUME_0_ID,	 y 																						
EFFECTS_VOLUME_1_ID,	  y   1																						
EFFECTS_VOLUME_2_ID,	  y   2																						
EFFECTS_VOLUME_3_ID,	  y   3																						
EFFECTS_VOLUME_4_ID,	  y   4																						
EFFECTS_VOLUME_5_ID,	  y   5																						
EFFECTS_VOLUME_6_ID,	  y   6																						
EFFECTS_VOLUME_7_ID,	  y   7																						
EFFECTS_VOLUME_8_ID,	  y   8																						
EFFECTS_VOLUME_9_ID,	  y   9																						
MUSIC_TYPE_NONE_ID,	MUSIC_TYPE_NONE_ID,																						
MUSIC_TYPE_CD_ID,	MUSIC_TYPE_CD_ID,																						
MUSIC_TYPE_MIDI_ID,	MUSIC_TYPE_MIDI_ID,																						
AUTO_CREATURES_ID,	"{y}

    y"																						
AUTO_SPELLS_ID,	"{}

      y  "																						
AUTO_CATAPULT_ID,	"{y}

    ,  y yy    .      ,    y y.

   ,  y      ,    y y. "																						
AUTO_BALLISTA_ID,	"{}

  ,   yy    .      ,    y .

   ,  y     ,    y y. "																						
AUTO_FIRST_AID_TENT_ID,	"{ }

  ,    yy   y  .      ,     .

   ,  y     ,    y y."																						
ANIMATION_SPEED_0_ID,	"    """""																						
ANIMATION_SPEED_1_ID,	"    """""																						
ANIMATION_SPEED_2_ID,	"    """""																						
CREATURE_INFO_STATS_ID,	"{ }

    y   y    y   ."																						
CREATURE_INFO_SPELLS_ID,	"{ }

    y    y   ."																						
VIEW_HEX_ID,	"{ yy y}

 yy y y   ."																						
MOVEMENT_SHADOW_ID,	"{ }

 y   , y   ."																						
SHADOW_CURSOR_ID,	"{ y}

 y,      y."																						
ANIMATE_SPELLBOOK_ID,	"{  }

   yy  ."																						
																							
View Army	View Army																						
  y	 y																						
  y	 y																						
  	 																						
  	 																						
  	  																						
   	   																						
  	 																						
  	  																						
 																							
  y	 y																						
 																							
  y  	 y  																						
  	"{ }

    "																						
 y 	"{y }

y  "																						
 	"{}

y  y "																						
																							
Spell Book	Spell Book																						
 y 	  y 																						
 y 	  y 																						
  	     																						
  	    																						
  y	    y																						
  	    																						
  	    																						
  	    																						
  	   																						
  	   																						
 	 y 																						
																							
CampaignBrief	CampaignBrief																						
																							
CAMPAIGN_NAME	CAMPAIGN_NAME																						
CAMPAIGN_DESCRIPTION	CAMPAIGN_DESCRIPTION																						
MAP_NAME	MAP_NAME																						
MAP_DESCRIPTION	MAP_DESCRIPTION																						
HERO_FACE	HERO_FACE																						
  	y ,    																						
  	y ,    																						
   	  																						
   	   																						
   y	   y																						
 	"{ }

  "																						
   	"{   }

 yy y  "																						
ALLY_FLAG1_ID	  																						
ALLY_FLAG2_ID	   																						
ALLY_FLAG3_ID	   																						
ALLY_FLAG4_ID	   																						
ALLY_FLAG5_ID	   																						
ALLY_FLAG6_ID	   																						
ALLY_FLAG7_ID	   																						
ALLY_FLAG8_ID	   																						
ENEMY_FLAG1_ID	   																						
ENEMY_FLAG2_ID	   																						
ENEMY_FLAG3_ID	   																						
ENEMY_FLAG4_ID	   																						
ENEMY_FLAG5_ID	   																						
ENEMY_FLAG6_ID	   																						
ENEMY_FLAG7_ID	   																						
ENEMY_FLAG8_ID	   																						
WHICHMAP_ID	  ,     																						
MAP_AREA_1	MAP_AREA_1																						
MAP_AREA_2	MAP_AREA_2																						
MAP_AREA_3	MAP_AREA_3																						
MAP_AREA_4	MAP_AREA_4																						
MAP_AREA_5	MAP_AREA_5																						
MAP_AREA_6	MAP_AREA_6																						
MAP_AREA_7	MAP_AREA_7																						
MAP_AREA_8	MAP_AREA_8																						
MAP_AREA_9	MAP_AREA_9																						
MAP_AREA_10	MAP_AREA_10																						
MAP_AREA_11	MAP_AREA_11																						
MAP_AREA_12	MAP_AREA_12																						
MAP_AREA_13	MAP_AREA_13																						
MAP_AREA_14	MAP_AREA_14																						
MAP_AREA_15	MAP_AREA_15																						
MAP_AREA_16	MAP_AREA_16																						
MAP_AREA_17	MAP_AREA_17																						
MAP_AREA_18	MAP_AREA_18																						
MAP_AREA_19	MAP_AREA_19																						
MAP_AREA_20	MAP_AREA_20																						
MAP_AREA_21	MAP_AREA_21																						
MAP_AREA_22	MAP_AREA_22																						
MAP_AREA_23	MAP_AREA_23																						
MAP_AREA_24	MAP_AREA_24																						
MAP_AREA_25	MAP_AREA_25																						
MAP_AREA_26	MAP_AREA_26																						
MAP_AREA_27	MAP_AREA_27																						
MAP_AREA_28	MAP_AREA_28																						
MAP_AREA_29	MAP_AREA_29																						
MAP_AREA_30	MAP_AREA_30																						
MAP_AREA_31	MAP_AREA_31																						
MAP_AREA_32	MAP_AREA_32																						
																							
CampaignWindow	CampaignWindow																						
																							
  !	 !																						
 																							
  	 																						
  y!	 y!																						
   	  																						
  y !	 y !																						
  	 																						
  	 																						
  	 																						
  	 																						
  	 																						
 y 	y 																						
   	  																						
 y  	y  																						
  	 																						
  	 																						
  	 																						
  	 																						
  	 																						
  	 																						
																							
																							
ROLLOVER	ROLLOVER																						
																							
Recruit	Recruit																						
 y																							
 																							
 																							
																							
Multiplayer	Multiplayer																						
 	/ 																						
   	  																						
  																							
 																							
   																							
  																							
  																							
  IP-																							
																							
Sacrifice Window	Sacrifice Window																						
  ( ).	y .  ,    y  .																						
  																							
       	      																						
     	    ,     																						
   y	  y y. y      .																						
  y/ 																							
  y																							
  y/ 																							
  y  																							
   y  																							
   y   y	  y   y																						
   y     y	  y   																						
   y 	      y. y        .																						
  / 																							
     																							
    																							
   y 	  y ,      y 																						
   y y	  y ,      y 																						
	  																						
	  																						
																							
Skeleton Transformer	Skeleton Transformer																						
     	    																						
    	   																						
 y 	y .     																						
																							
Trade Window	Trade Window																						
 																							
 y																							
  y yy y																							
 y 																							
  																							
 																							
																							
Give Resource Window	Give Resource Window																						
 																							
 y																							
  y																							
 y 																							
 																							
																							
Buy Artifact Window	Buy Artifact Window																						
 																							
  y																							
  y yy y																							
  																							
 																							
																							
Sell Artifact Window	Sell Artifact Window																						
 																							
  y																							
  y yy y																							
 y 																							
 																							
																							
Sell Creature Window	Sell Creature Window																						
 																							
 y																							
  y																							
  y yy y																							
 																							
																							
University Window	University Window																						
 	y  y 																						
 y y	y y																						
	y %s %s  %d .																						
Not used...  filthy bug.																							
Insert all data before this line. Do not alter or delete this line.																							
																							
																							
																							
																							
