<?xml version="1.0" encoding="UTF-8"?>
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	<ObjectTypeFileRef href="/Text/Visibility_Types/Buildings.txt"/>
	<TerrainAligned>false</TerrainAligned>
	<FlyPassable>false</FlyPassable>
	<AdventureSoundEffect/>
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				<Item>
					<Model/>
					<Effect/>
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				<Item>
					<Model/>
					<Effect href="/Effects/_(Effect)/Buildings/Towns/Inferno_MGFire.xdb#xpointer(/Effect)"/>
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					<SrcName href="/models/TownsGlobalMap/Inferno/Inferno.mb"/>
					<RootMesh>Gate_AI</RootMesh>
					<RootJoint/>
					<Volume>0</Volume>
					<SolidPart>0</SolidPart>
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						<y>-8.90357</y>
						<z>1.28562</z>
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						<y>2.80379</y>
						<z>1.36689</z>
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					<uid>67CD8294-C8B0-4D3B-86A2-9BA11BD54B10</uid>
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			</Gates>
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	</Exterior>
	<Type>TOWN_INFERNO</Type>
	<Razed href="RazedTowns/RazedInferno.xdb#xpointer(/AdvMapStaticShared)"/>
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						</Pos>
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							<y>2</y>
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						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_bigtower.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator href="/Arenas/CombatArena/Lavaarena_siege/shooter_s3.(ArenaLocObject).xdb#xpointer(/ArenaLocObject)"/>
						<Shooter/>
						<Shot href="/GameMechanics/Shot/Arena_Inferno_Siege/BigTower.xdb#xpointer(/Shot)"/>
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						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/BigTower.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/BigTower_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/tower-crash.xdb#xpointer(/Sound)"/>
								<Locator/>
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							<Item>
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							</Item>
						</blockedTilesForDestroyed>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/CenterTower.txt"/>
						<DescriptionFileRef href="/Text/Game/Creatures/CombatBuildings/CenterTowerDescription.txt"/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_6ec89cb7-96db-4b3c-b3a2-f3c45d056636">
					<ArenaBuilding ObjectRecordID="13">
						<Pos>
							<x>10</x>
							<y>8</y>
						</Pos>
						<Size>
							<x>2</x>
							<y>4</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_gate.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator/>
						<Shooter/>
						<Shot/>
						<Type>GATE</Type>
						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/Gate.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Gate_crash01.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr01.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>1</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Gate_crash02.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr02.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
						</DestroyEffects>
						<blockedTiles>
							<Item>
								<x>9</x>
								<y>6</y>
							</Item>
							<Item>
								<x>10</x>
								<y>6</y>
							</Item>
							<Item>
								<x>9</x>
								<y>7</y>
							</Item>
							<Item>
								<x>10</x>
								<y>7</y>
							</Item>
							<Item>
								<x>9</x>
								<y>8</y>
							</Item>
							<Item>
								<x>10</x>
								<y>8</y>
							</Item>
							<Item>
								<x>9</x>
								<y>9</y>
							</Item>
							<Item>
								<x>10</x>
								<y>9</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed>
							<Item>
								<x>9</x>
								<y>6</y>
							</Item>
							<Item>
								<x>10</x>
								<y>6</y>
							</Item>
							<Item>
								<x>9</x>
								<y>9</y>
							</Item>
							<Item>
								<x>10</x>
								<y>9</y>
							</Item>
						</blockedTilesForDestroyed>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/Gate.txt"/>
						<DescriptionFileRef href=""/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_a0884b28-f0f1-4a5e-b442-c6fc6c6a059b">
					<ArenaBuilding ObjectRecordID="10">
						<Pos>
							<x>0</x>
							<y>0</y>
						</Pos>
						<Size>
							<x>0</x>
							<y>0</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_moat.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator/>
						<Shooter/>
						<Shot/>
						<Type>MOAT</Type>
						<HitEffect/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects/>
						<blockedTiles>
							<Item>
								<x>10</x>
								<y>1</y>
							</Item>
							<Item>
								<x>9</x>
								<y>1</y>
							</Item>
							<Item>
								<x>9</x>
								<y>2</y>
							</Item>
							<Item>
								<x>9</x>
								<y>3</y>
							</Item>
							<Item>
								<x>8</x>
								<y>3</y>
							</Item>
							<Item>
								<x>8</x>
								<y>4</y>
							</Item>
							<Item>
								<x>8</x>
								<y>5</y>
							</Item>
							<Item>
								<x>8</x>
								<y>6</y>
							</Item>
							<Item>
								<x>8</x>
								<y>9</y>
							</Item>
							<Item>
								<x>8</x>
								<y>10</y>
							</Item>
							<Item>
								<x>8</x>
								<y>11</y>
							</Item>
							<Item>
								<x>8</x>
								<y>12</y>
							</Item>
							<Item>
								<x>9</x>
								<y>12</y>
							</Item>
							<Item>
								<x>9</x>
								<y>13</y>
							</Item>
							<Item>
								<x>9</x>
								<y>14</y>
							</Item>
							<Item>
								<x>10</x>
								<y>14</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed/>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/Moat.txt"/>
						<DescriptionFileRef href=""/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_de186e99-5571-4b56-b53e-ed6661d2e11b">
					<ArenaBuilding ObjectRecordID="11">
						<Pos>
							<x>12</x>
							<y>15</y>
						</Pos>
						<Size>
							<x>2</x>
							<y>2</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_tower_1.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator href="/Arenas/CombatArena/Lavaarena_siege/shooter_s1.(ArenaLocObject).xdb#xpointer(/ArenaLocObject)"/>
						<Shooter href="/Characters/Creatures/Inferno/Succubus.(Character).xdb#xpointer(/Character)"/>
						<Shot href="/GameMechanics/Shot/Creatures/Inferno/Succubus_First_Stike.xdb#xpointer(/Shot)"/>
						<Type>LEFT_TOWER</Type>
						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/Tower1.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Tower1_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/tower-crash.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
						</DestroyEffects>
						<blockedTiles>
							<Item>
								<x>11</x>
								<y>14</y>
							</Item>
							<Item>
								<x>12</x>
								<y>14</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed>
							<Item>
								<x>11</x>
								<y>14</y>
							</Item>
							<Item>
								<x>12</x>
								<y>14</y>
							</Item>
						</blockedTilesForDestroyed>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/LeftTower.txt"/>
						<DescriptionFileRef href="/Text/Game/Creatures/CombatBuildings/LeftTowerDescription.txt"/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_d0e96fa8-febe-4762-9ef6-9512c93d84b7">
					<ArenaBuilding ObjectRecordID="12">
						<Pos>
							<x>12</x>
							<y>1</y>
						</Pos>
						<Size>
							<x>2</x>
							<y>2</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_tower_2.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator href="/Arenas/CombatArena/Lavaarena_siege/shooter_s2.(ArenaLocObject).xdb#xpointer(/ArenaLocObject)"/>
						<Shooter href="/Characters/Creatures/Inferno/Succubus.(Character).xdb#xpointer(/Character)"/>
						<Shot href="/GameMechanics/Shot/Creatures/Inferno/Succubus_First_Stike.xdb#xpointer(/Shot)"/>
						<Type>RIGHT_TOWER</Type>
						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/Tower2.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Tower2_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/tower-crash.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
						</DestroyEffects>
						<blockedTiles>
							<Item>
								<x>11</x>
								<y>1</y>
							</Item>
							<Item>
								<x>12</x>
								<y>1</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed>
							<Item>
								<x>11</x>
								<y>1</y>
							</Item>
							<Item>
								<x>12</x>
								<y>1</y>
							</Item>
						</blockedTilesForDestroyed>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/RightTower.txt"/>
						<DescriptionFileRef href="/Text/Game/Creatures/CombatBuildings/RightTowerDescription.txt"/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_68f49bfd-5b92-4eb8-9352-8757ab8c6011">
					<ArenaBuilding ObjectRecordID="15">
						<Pos>
							<x>11</x>
							<y>13</y>
						</Pos>
						<Size>
							<x>2</x>
							<y>2</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_wall_1.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator/>
						<Shooter/>
						<Shot/>
						<Type>WALL</Type>
						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/Wall1.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall1_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr01.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>1</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall1_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr02.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
						</DestroyEffects>
						<blockedTiles>
							<Item>
								<x>10</x>
								<y>12</y>
							</Item>
							<Item>
								<x>11</x>
								<y>12</y>
							</Item>
							<Item>
								<x>10</x>
								<y>13</y>
							</Item>
							<Item>
								<x>11</x>
								<y>13</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed/>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/Wall.txt"/>
						<DescriptionFileRef href=""/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_eda98885-6124-4312-8448-8fc82c0d6629">
					<ArenaBuilding ObjectRecordID="16">
						<Pos>
							<x>10</x>
							<y>11</y>
						</Pos>
						<Size>
							<x>2</x>
							<y>2</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_wall_2.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator/>
						<Shooter/>
						<Shot/>
						<Type>WALL</Type>
						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/Wall2.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall2_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/tower-crash.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>1</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall2_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr02.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
						</DestroyEffects>
						<blockedTiles>
							<Item>
								<x>9</x>
								<y>10</y>
							</Item>
							<Item>
								<x>9</x>
								<y>11</y>
							</Item>
							<Item>
								<x>10</x>
								<y>10</y>
							</Item>
							<Item>
								<x>10</x>
								<y>11</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed/>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/Wall.txt"/>
						<DescriptionFileRef href=""/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_9138e7f8-22e6-4979-837f-3d0ea628238b">
					<ArenaBuilding ObjectRecordID="17">
						<Pos>
							<x>10</x>
							<y>5</y>
						</Pos>
						<Size>
							<x>2</x>
							<y>2</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_wall_3.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator/>
						<Shooter/>
						<Shot/>
						<Type>WALL</Type>
						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/Wall3.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall3_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr01.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>1</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall3_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr02.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
						</DestroyEffects>
						<blockedTiles>
							<Item>
								<x>9</x>
								<y>4</y>
							</Item>
							<Item>
								<x>9</x>
								<y>5</y>
							</Item>
							<Item>
								<x>10</x>
								<y>4</y>
							</Item>
							<Item>
								<x>10</x>
								<y>5</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed/>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/Wall.txt"/>
						<DescriptionFileRef href=""/>
					</ArenaBuilding>
				</Item>
				<Item href="#n:inline(ArenaBuilding)" id="item_d6d436a5-4118-470c-a074-0d91515c64e9">
					<ArenaBuilding ObjectRecordID="18">
						<Pos>
							<x>11</x>
							<y>3</y>
						</Pos>
						<Size>
							<x>2</x>
							<y>2</y>
						</Size>
						<Object href="/Arenas/CombatArena/Lavaarena_siege/s_wall_4.(ArenaModObject).xdb#xpointer(/ArenaModObject)"/>
						<Locator/>
						<Shooter/>
						<Shot/>
						<Type>WALL</Type>
						<HitEffect href="/Effects/_(Effect)/Arenas/InfernoSiege/Hit/Wall4.xdb#xpointer(/Effect)"/>
						<HitSound href="/Sounds/_(Sound)/SFX/Seige-Destr/Hit.xdb#xpointer(/Sound)"/>
						<DestroyEffects>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>0</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall4_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr01.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
							<Item>
								<Upgrade>1</Upgrade>
								<RuinLevel>1</RuinLevel>
								<Effect href="/Effects/_(Effect)/Arenas/InfernoSiege/Wall4_crash.xdb#xpointer(/Effect)"/>
								<SoundEffect href="/Sounds/_(Sound)/SFX/Seige-Destr/destr02.xdb#xpointer(/Sound)"/>
								<Locator/>
							</Item>
						</DestroyEffects>
						<blockedTiles>
							<Item>
								<x>10</x>
								<y>2</y>
							</Item>
							<Item>
								<x>10</x>
								<y>3</y>
							</Item>
							<Item>
								<x>11</x>
								<y>2</y>
							</Item>
							<Item>
								<x>11</x>
								<y>2</y>
							</Item>
							<Item>
								<x>11</x>
								<y>3</y>
							</Item>
						</blockedTiles>
						<blockedTilesForDestroyed/>
						<NameFileRef href="/Text/Game/Creatures/CombatBuildings/Wall.txt"/>
						<DescriptionFileRef href=""/>
					</ArenaBuilding>
				</Item>
			</walls>
			<ArenaDesc href="/Arenas/CombatArena/Lavaarena_siege/Lavaarena_siege.(ArenaDesc).xdb#xpointer(/ArenaDesc)"/>
			<ArenaMap href="#n:inline(AdventureFlybyScene)" id="item_3d966d48-d8b5-4bb3-a561-75e3bf884d0b">
				<AdventureFlybyScene ObjectRecordID="1000030">
					<Scenery href="/Maps/CombatArenas/Lava_Siege_Big_01/Lava_Siege_Big_01.xdb#xpointer(/AdvMapDesc)"/>
					<cameraFlyupRole>
						<Model/>
						<AnimSet/>
						<Player>PLAYER_NONE</Player>
					</cameraFlyupRole>
					<skyRole>
						<Model/>
						<AnimSet/>
						<Player>PLAYER_NONE</Player>
					</skyRole>
					<MountPoint>
						<Pos>
							<x>43</x>
							<y>53</y>
						</Pos>
						<Rot>0</Rot>
					</MountPoint>
					<AdditionalHeight>0</AdditionalHeight>
					<Music/>
					<AmbientSoundSet/>
					<TextFormatFileRef href=""/>
					<ObstaclesGroup/>
					<CamerasSet href="/_(CamerasSet)/New_Inferno.(CamerasSet).xdb#xpointer(/CamerasSet)"/>
					<MeleeAttackPoints>
						<Use>true</Use>
						<AttackerPoint>
							<x>6</x>
							<y>8</y>
						</AttackerPoint>
						<DefenderPoint>
							<x>6</x>
							<y>8</y>
						</DefenderPoint>
					</MeleeAttackPoints>
				</AdventureFlybyScene>
			</ArenaMap>
			<GroundType>TT_LAVA</GroundType>
		</AdvMapTownCombat>
	</Combat>
	<buildings>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/TownHall/Village_Hall.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/TownHall/Town_Hall.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/TownHall/City_Hall.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/TownHall/Capitol.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Fort/Fort.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Fort/Citadel.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Fort/Castle.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Blacksmith/Blacksmith.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Marketplace/Marketplace.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Marketplace/Resource_Silo.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Shipyard/Shipyard.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Magic_Guild/Magic_Guild_1.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Magic_Guild/Magic_Guild_2.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Magic_Guild/Magic_Guild_3.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Magic_Guild/Magic_Guild_4.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Magic_Guild/Magic_Guild_5.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Tavern/Tavern.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_1/Familiar_Crucible.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_1/Imp_Crucible.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_2/Demon_Gate.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_2/Demon_Portal.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_3/Kennels.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_3/Cerberi_Kennels.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_4/Hall_of_Temptations.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_4/Hall_of_Sins.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_5/Hell_Hole.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_5/Hell_Chasm.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_6/Temple_of_the_Damned.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_6/Desecrated_Temple.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_7/Forsaken_Palace.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Special_1/Infernal_Loom.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Dwelling_7/Sinister_Palace.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Special_2/Brimstone_Clouds.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Special_4/Halls_of_Horror.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Special_5/Sacrificial_Pit.xdb#xpointer(/TownBuildingSharedStats)"/>
		<Item href="/GameMechanics/TownBuildingSharedStats/Inferno/Grail/Diety_of_Fire.xdb#xpointer(/TownBuildingSharedStats)"/>
	</buildings>
	<FitRandomTownMaskPositionShift>
		<x>0</x>
		<y>1</y>
	</FitRandomTownMaskPositionShift>
	<MagicSchool_0>MAGIC_SCHOOL_DESTRUCTIVE</MagicSchool_0>
	<MagicSchool_1>MAGIC_SCHOOL_DARK</MagicSchool_1>
	<icons>
		<Icon55x55 href="Inferno/Icon55x55.(Texture).xdb#xpointer(/Texture)"/>
		<IconWithFort55x55 href="Inferno/IconWithFort55x55.(Texture).xdb#xpointer(/Texture)"/>
	</icons>
</AdvMapTownShared>
