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Tapani's HOMM V Random Map Generator v0.7 beta
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LEGAL
=====

Anyone is free to use this software for his/her personal enjoyment.
Anyone is also free to copy this software, and make it available 
for copying, as long as no fees of any kind are required to obtain it.
ANY OTHER USE, INCLUDING COMMERCIAL, IS PROHIBITED.



Brief description of the settings:
==================================

MAP SIZE
---------

The largest settings might take some time to generate, 
sometimes several hours. This is due to sloppy programming
and a lack of clever algorithms for some of the involved
problems. :-(

176x176 and 216x216 should be manageable in a few minutes on
a semi-modern computer. A 176x176 takes usually takes only
a few seconds on my 3.2GHz PC.

MONSTERS
--------

First, note that when playing on heroic settings all monsters
are ~50% larger than in the editor. Also, on heroic all stacks
grow 11% per week.

On "normal" most monster stacks are pack-lots
on "strong" lots to horde
on "very strong" most are close to throngs.

The "hairy" and above settings should be played only be expert
players who know what they are getting into. Playing extra hairy
on heroic will likely to require you to pound through a swarm or
a zound of upgraded lvl 7:s

On OMFG setting, there might be even legions of level 7s out on 
the map. You have been warned :-)

Also note that the map size does not affect the size of the largest
stack - the stack sizes are determined by ther relative distances to
the starting areas.

RESOURCES
----------

Doesn't affect that much. Richer gives generally more of everything
on the map. We prefer to play on "poor".

FAIRNESS
--------

Basic fairness means: isomorphic maps (that is, for each area there
is an corresponding area for the opponent) with similar objects. The 
number and kind of objects may vary. For instance if you encounter 
an area with several stat-improving buildings (like marletto tower), 
your opponent will have at least some stat-improving building in his
corresponding area as well.

Also on basic fairness, both sides receives equal number of towns 
(throughout the map), roughly the same mines, and roughly the same
objects in the starting areas.

Advanced fairness: both sides have the same border guards between
areas, and also, exactly the same guards guarding the key objects
in the starting area (like wood and ore mines).

Expert fairness: the "too fair to be fun" setting. Both sides get
exactly the same objects in their corresponding areas, as well as
similar guards (as above). The main difference is which artifacts
you find, this setting only guarantee the same number of say relics
in the corresponding areas.

Disable instant travel/fly
--------------------------

Disables the fly artifacts as well as the instant travel spell.


Terrain settings
----------------

This is just for aesthetics, if one of you is going to play inferno
it is nicer to select "lava" as his(her) terrain. This causes all
areas having a town of player 1:s alignment to have the specified
terrain.

Browse
------

You can rename the map file, as well as set the file format for it.
The default filenames are chosen in a way that the newest map will
appear topmost in the list of maps displayed by the game.

//Tapani Utriainen
tapani@cs.chalmers.se

